

SMRT (whatever the mod name with shuttles is)Īny of the surgery improvement mods (default mechanics are trash) Mods/ideas that should be part of the core game (at least some parts/aspects of them): instead of having mod selector/load order as the first thing to start Etc, etc.Īnd lets not forget the attrocious mod loading system, where you have to wait for the game to load all of the mods BEFORE you can actually set up mod load order. Interaction between factions is primitive and beyond bare-bones.


No trucks (which would be good on roads and flat plains, but terrible/incapable in swams, mountains, etc.), blimps/zeppelins, aircraft of any kind. You jump from pack animal caravans (which you cannot even ride) to starships. I would have been 1000 times happier if Ty either copied or simply directly implemented content from some of the best mods. So much more research could be added, more stages and research could be better gated (you much have X number of medieval tech researched before you can unlock industrial) Something like royalty would have been good for medieval content, instead we get psychic space emperors content that feels off. The tech advancement seems to skip and jump all over the place. There are so many holes in the game that I cannot imagine ever playing without 100+ mods, simply for all the QoL improvements and adding missing content. People complained that the game is unfinished, and kinda feels like it. People complained that the game, despite is age, is never on sale or discount, and that this DLC is overpriced. Some with merit, others without.īut it feels like this update and DLC messed so many mods and playtroughs, without actually adding anything of actual worth (the perormance improvements being the only thing of interest).
